SYNK Wiki Home
Table of Contents
Summary
In these pages you can find the technical documentation of our ftrack-based built in tools and how to use them in their respective software. The tools are part of our own in-house pipeline called SYNK.
It allows asset round trips between different DCC (Digital Content Creation) softwares (editorial - ftrack - Maya - Unity and back)
It provides tools for real-time workflows (layout, lighting, VR,…)
Child Pages
- Project Structure & Naming Conventions
- Workflows
- Publishing Designs in Ftrack
- Modeling in Maya
- Texturing in Substance Painter
- Texture Assignment in Maya
- Shading in Unity
- Set Dressing in Maya
- Set Lighting in Unity
- Rigging in Maya
- Layout in Unity
- Animation Preparation in Maya
- Animation in Maya
- Animation Integration in Unity
- Effects in Unity
- Using CineSync player from Ftrack
- Tools
- Setup and Installation