Layout in VR
Table of Contents
Summary
This is a comprehensive guide to doing layout in VR in Unity, covering the various SYNK tools available for that process.
Tutorial video
Screencapture placeholder
Introduction to Layout in VR
As part of the SYNK pipeline, it is also possible to use a VR headset and controler to do the layout of a sequence. You’ll be able to step into your environment and record custom camera movements. Here are the features you can expect from the SYNK VR Tools.
Installation
VR Tools for Layout
Recorded Clips
Play Mode Windows
Controls
Perfomance Tips & Tricks
Project Settings
Go to Edit - Project Settings - HDRP > deactivate Realtime Ray Tracing
Before entering a VR Session
Turn off post-processing in the scene
Only load the sets you need (unload or remove unnecessary sets scenes from the Hierarchy)
Activate only the necessary lighting (if performance is bad, deactivate lighting altogether) and deactivate the RTX volume profile
While in a VR Session
Hide the Scene View
Maximize Game View
Make sure the person wearing the VR Headset is standing in the defined zone