Shading in Unity

Shading in Unity


Summary

This page will cover shading workflow in Unity using SYNK tools to render turntables and shading packages.


Turntable Setup

Custom Turntable

Custom Character Render Setup

Customizing the Turntable

Turntable-CustomizingShots.mp4
  1. Go into the ReviewSetup_pfb, select and expand the Timeline_Characters to get the preview in the GameView and access the shots list.

  2. In each shot, you can modify the transforms of both the camera (vcam) and the reference spheres Offset to your likings.

Saving the customized setup

Turntable-SavingCustom.mp4
  1. Select the ReviewSetup_pfb

  2. Drag and drop it in the project tab, in the 603_ldv directory at this location:

    1. 603_ldv\Prefabs\Turntable

  3. Rename it as follow:

    1. ReviewSetup_pfb_[AssetName]_[AssetVariant]_Variant

ReviewSetup_pfb_Example_A_Variant

Custom Decor, Prop and Vhcl Render Setup

Customizing the Turntable

Turntable-CustomizingShots.mp4
  1. Go into the ReviewSetup_pfb, select and expand the Timeline_DecorsAndProps to get the preview in the GameView and access the shots list.

  2. In each shot, you can modify the transforms of both the camera (vcam) and the reference spheres Offset to your likings.

Saving the customized setup

Turntable-SavingCustom.mp4
  1. Select the ReviewSetup_pfb

  2. Drag and drop it in the project tab, in the 603_ldv directory at this location:

    1. 603_ldv\Prefabs\Turntable

  3. Rename it as follow:

    1. ReviewSetup_pfb_[AssetName]_[AssetVariant]_Variant

ReviewSetup_pfb_Example_A_Variant

Environment and Sets Setup

These reviews works a bit differently than the turntable setup as we can’t properly review them from a turntable.

Export dressing camera cache from Maya

DressingCameraExport.mp4

Setting the ReviewSetup prefab

PrefabSetup.mp4

Render

Character Render

  1. Select the Shading task of the character asset

  2. In the Export Tools, select the Render Tool

  3. Set the render resolution

  4. Click on Setup & Preview

  5. In the Recorder window, set the Samples value, usually character render doesn’t require more than 8 samples.

  6. Check the turntable timeline

  7. Press Start Render

RenderTool - CharacterShading.mp4

Decors and Props Render

  1. Select the Shading task of the deco or prop asset

  2. In the Export Tools, select the Render Tool

  3. If wanted, you can set the camera closer or further from the asset by changing the Extra Camera Distance value.

  4. Click on Set Up Review Scene and Recorder

  5. Set the Samples value, recommended is 4, usually render doesn’t require more than 8 samples

  6. Check the turntable timeline

  7. Press Start Render

Screen Recording 2025-09-18 130119.mp4

Sets Render

  1. Select the Shading task of the set

  2. In the Export Tools, select the Render Tool

  3. Click on Set Up Review Scene and Recorder

  4. Set the Samples value, usually render doesn’t require more than 8 samples

  5. Check the turntable timeline

  6. Press Start Render

SetRender.mp4

Loading sets through the Scene Loader

It might be possible that you won’t have all the scenes loaded when you open the project. To do so you can use the Scene Loader script to load all the scenes in one go.

  1. Go to the 604_scenes directory

  2. Click on the SceneLoader

  3. In the Inspector tab, select the multi-scene loading config that you need.

SceneLoader.mp4

 

Batch Render

  1. Select the Shading task of environment project

  2. In the Export Tools, select the Render Tool

  3. Click on Batch Render

  4. Set the asset list you want to render.

  5. Press Start Render


Best Practices

Asset Shading

Troubleshooting

Pink looking materials after asset update

If you encounter an issue where your materials have pink/purple tones and shading looks wrong you must “refresh“ them by changing a parameter.

PinkMaterialFix.mp4

SSS seems too intense

The Diffusion profile we use for human skin has been changed, but it might not always update automatically. Select the materials that use SSS and change the Diffusion profile to “HumanSkinDiffusionProfile”.

SSS_Fix.mp4

 


Publish

Before publishing it is good practice to check the render files.

You can find them in the project directory in the Output folder

\…\[ProjectName]\Outputs\Renders

  1. Select the Shading task of the asset

  2. In the Export Tools, select the Publish Tool

  3. Write a small comment in the Publish Note input

  4. Click on Publish Render

  5. Wait for the publish process to be done, when the window

RenderPublish.mp4